About me~
I’m a Sound Designer / Technical Sound Designer living in Los Angeles, CA with a background in Audio Engineering and Music. I’ve spent the past 5 years partnering with developers and directors to make amazing audio experiences.
My Sisyphus boulder is that I constantly try and understand what makes things work, and this has extended to the entire creative machine of game and film development. I feel at home creating audio and systems from scratch in DAWs and game engines, and I’ve additionally found satisfaction in coordinating the moving parts of projects that allow talented teams to get the most out of their work.
Feel free to reach out about a project you’re passionate about, I’d love to know how I can help.
Game Projects
Dream’s Reach
(2022-2024)
Early production project with Hinge Games, using Wwise-Unreal integration. Dreams Reach is a multiplayer twin-stick fantasy RPG that you can download and try out on Steam! This 4 minute video explains some systems/ implementation techniques used.
UnscrewU
(2021-2022)
The University of Unbiased Scrutiny- an educational narrative game that addresses biases. This 3 and a half minute video details my various roles in the project and shows gameplay.
Unreal Audio Demo
(2020)
A very special personal project that taught me how to use Unreal Engine. I created all the sounds, sound systems, UI, cutscenes, and game systems using UE4 and it’s blueprint system. This 10 minute video dives into the audio concepts used to make the demo. Click here to download it.
Lumin Wars
(2020)
Full SFX design for Hayper’s Lumin Wars- a mobile rock-paper-scissors type game that you can download for Android. My first game credit!☺This 46 second video shows the animations and corresponding SFX I created.
Redesigns & Game Jams
Root Out - Game Jam
(2021) This 1 minute trailer showcases my team’s game jam game that was further developed and awarded Best in Georgia 2021. I acted as Composer, Sound Designer, Video Editor, and Project Manager on the project. Here’s an introductory trailer to the game as well.
League of Legends Redesign
(2021) Synth-horror character ability design. This 30 second video shows off new design for the LoL character: Kassadin. I also detailed my process for the redesign in this video. This was my first foray into using a structured approach to my sound design workflow.
Film
Let The Sun In
(2025) A short film currently in development with Tuto Studios that explores the relationship between two brothers that are both broken in their own ways, without the tools to communicate it. I have been overseeing the entire post-production audio workflow, working alongside the film’s director, writer, producer, and editor to create a touching and memorable experience.