I’m a Sound Designer / Technical Sound Designer living in Los Angeles, CA with a background in Audio Engineering and Music. I’ve spent the past 5 years partnering with developers and directors to make amazing audio experiences.
I’m a game developer first and foremost, and strive to understand how audio can support, enhance, and inform players’ experience. My bread and butter is ambience / foley to make any design feel grounded and convincing, though I make a point to continually expand my comfort zone! I also feel at home creating audio systems from scratch with Unreal and/or Wwise, regularly experimenting with new approaches to implementation.
Feel free to reach out if you have a project that you’re passionate about, I’d love to hear about it!