About me~
I’m a Sound Designer / Technical Sound Designer living in Los Angeles, CA with a background in Audio Engineering and Music. I’ve spent the past 5 years partnering with developers and directors to make amazing audio experiences.
I’m a game developer first and foremost, and strive to understand how audio can support, enhance, and inform players’ experience. My bread and butter is ambience / foley to make any design feel grounded and convincing, though I make a point to continually expand my comfort zone! I also feel at home creating audio systems from scratch with Unreal and/or Wwise, regularly experimenting with new approaches to implementation.
Feel free to reach out if you have a project that you’re passionate about, I’d love to hear about it!
Game Projects
Dream’s Reach
(2022-2024)
Early production project with Hinge Games, using Wwise-Unreal integration. Dreams Reach is a multiplayer twin-stick fantasy RPG that you can download and try out on Steam! This 4 minute video explains some systems/ implementation techniques used.
UnscrewU
(2021-2022)
The University of Unbiased Scrutiny- an educational narrative game that addresses biases. This 3 and a half minute video details my various roles in the project and shows gameplay.
Unreal Audio Demo
(2020)
A very special personal project that taught me how to use Unreal Engine. I created all the sounds, sound systems, UI, cutscenes, and game systems using UE4 and it’s blueprint system. This 10 minute video dives into the audio concepts used to make the demo. Click here to download it.
Lumin Wars
(2020)
Full SFX design for Hayper’s Lumin Wars- a mobile rock-paper-scissors type game that you can download for Android. My first game credit!☺This 46 second video shows the animations and corresponding SFX I created.
Redesigns & Game Jams
Root Out - Game Jam
(2021) This 1 minute trailer showcases my team’s game jam game that was further developed and awarded Best in Georgia 2021. I acted as Composer, Sound Designer, Video Editor, and Project Manager on the project. Here’s an introductory trailer to the game as well.
League of Legends Redesign
(2021) Synth-horror character ability design. This 30 second video shows off new design for the LoL character: Kassadin. I also detailed my process for the redesign in this video. This was my first foray into using a structured approach to my sound design workflow.